OK SO! somehow Naoko and Makoto ended up winning the Poll i got on YouTube,
kinda was like hitting a Brick Wall for some reason, so rather then just begin on Naoko´s Face Sculpting i First Started on Blocking out a body for them as i felt like it was SUPER Helpful when doing Godzilla and Baragon that was in place,
in edition i have also spend more time on blocking out thier heads and sculpting a better base, i was gonna Sculpt Naoko´s Head into shape at first BUT! Feeling like it would better i tried out to sculpt a better base i would had done the Face for her on today, however in the end i think it was better if i leave sculpting her Actual head for tomorrow if i want the best Resluts SO, went ahead and used remeshing for thier heads and make some better head bases to work from and to be 100% honest i think that´ll be how i do it, first use two Balls, join then, remesh then use the clip tool and then shape a good head,
i want to get these Models into 100% best shape like Godzilla and Baragon,
anyways getting to Work and Naoko Tomorrow, gonna do as before and use the Booltools when adding her head and Neck to her body when i get there, as far as style gose i´ll just stick to the Anime style i got but improved a bit and actual try to make them look even more like Something out of Studio Trigger, but nothing too extreme.
still gotta look better than the art im useing, wish i had Redesigined them like Yoko Ruby...
OH WELL That´s for the future to be done, anyways another Good reason i haven´t been able to or didn´t put that much effort into Naoko and Makoto today(well alot of Work to you maybe but for me it was Easy) is i had alot to do today and we´re going to to get a Christmas tree today so i think THIS is a good idea for now, also i didn´t add boobs to Naoko tho i think it´s better if those are added in when i do get to her arms and legs.
So may biggest take aways for today are as fellow
- It´s always better to blockout the models Head to body
- on a Human character it might be useful to remesh a model when blocking them out to get the shape im going for, human faces need a bit more work than a creature to say.