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Yokomation
Flim maker and 3D animator
(wish you cloud have two aura´s)
Used to be on Youtube, but now im on Newgorunds

Age 26, Male

Vipperødgårds Alle 24

Joined on 6/22/17

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Yokomation's News

Posted by Yokomation - January 5th, 2025


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Yeah, tomorrow i´ll start on that, going over her Minor Details, Teeth, gums and claws as well as the Turkey vulture like Tounge, I Don´t Think i´ll like do most of the scales in multires Stage, that might actually be done via Bump maps, with the face and bigger Scales been planned for multires instead, VDM´s are ready for legs, shouldn´t Hopefully not take too long,

RIGHT THAN with that all said and done,

Akio all Set up and that, i think i wanna get to Work on the sketechlines for our young Sauropodlet, than Get some eyes ready for pianting, fellowed by to everyone´s Surpise a new Allosaurus Desigin, Thought i was too short on Therapod action, wanted to End the Goose Saga well, Maybe also have an allosaurus model ready incase i want to animate a prehisotric scene now im also doing a Stegosaurus and hell, even set up the ending well,

of course i´ll be Getting a brand new model sheet, thought the old one was kinda shit.

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Posted by Yokomation - January 4th, 2025


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three more and i can do the Eyes and get ready for the Storyboards, Animatics and Previz,

tomorrow getting Akio´s Retopo done, as well as getting her Ready for the Multires and Textureing and adding feathers to her to her tail and Arms, after Akio´s Done here(rigging and all) is it finally time for Alex and Conner´s 3D Models,

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with the Sauropod´s model sheet done

i think i can soon be ready to get the eyes done for the dinosaurs, i think i might honestly get the eyes for the dinosaurs done before doing The Two new Human characters done for thier eyes.

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Posted by Yokomation - January 3rd, 2025


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OK so With Jurassica Safari Park, got Akio´s Sculpting done, trying to Get the diplodocus done, tomorrow it´s time for the Retopo and im also planning on HOW i would like to do things, I think Doing the Actual Storyboarding is Still a bit ahead in the future tho, by That i mean when i get the last bunch of model Sheets done, got a good idea i can do the 2D Animatic non linear whice is a Great Thing NGL, it means i can Get Scenes done i can tackle the Hardest Parts first and maybe even upload the scenes to YouTube(Hidden of coruse) and see how it all works in form of a Playlist before i do the Previz in 3D and final animations that is Also worked on non linear oder

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now Here are some things of note and how i Slove it

  • There are atleast 18(19 with Yoko Ruby of course) models i need for this Project however due to that im takeing Advantage of that Fact and starting on 4 models, Sculpting one at first, Akio the T-Rex and than maybe doing a few more(might Do Alex and Conner Together due to them likely to have the same Textures, skin and clothing and so on) because there are 18, i divide and conquer So to speak, divideing it into 9, 6 than to 3.
  • Jurassica Safari Park is 18 pages long, meaning it is longer than the Last version that is 11 pages long and Longer than where is Skittles, unsure how i wanna tackle it however it might be Better if i Do it once i got to a Good and Soild piont, like say the Last bunch of model sheets are done, Meaning all the Charaters i need are ready and i´ll get thier eyes ready too.
  • one Clear thing i got in mind is i will Use the Storyboard animation Models for drawing the Storyboards kinda like i use 3D sculpts for my main model sheets, i´ll likely do the animatic as i have done for my YT Intro minus useage of a 3D model.
  • some Familie members asked me last year about longer Videos and i agree it is about time i do more of those, been too long i did that, i don´t want this end up like how Where is Skittles did and that is kinda of the big fear i got with it, but hopefully wtih good Planning and by Divideing it into good chunks, hopefully Jurassica Just another day will be a much better time for me

other than that these four things are what is on my mind, i might update later but, wish me the best of luck, takeing baby steps right now here.


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Posted by Yokomation - January 2nd, 2025


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going to Get Her Hands and Feet done tomorrow as well as Paint her maqutte model here, the Roughness, Specs and SSS things went a Bit rocky at first so, might be better to do it when i Get to the Poly pianting for the whole model.


also Got Dippy done, atleast the Head and neck for the diplodocus, gonna get this done tomorrow After Akio´s Sculpting and Poly pianting is done.

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Posted by Yokomation - December 31st, 2024


OK so, Yeah scrapped the hornmoth BUT!

thought i would Get Jurassica Safari Park Just another day done, this time (After watching this) i hope i´ll get it done and the best idea i thought of is to Divide and Conquer, with 18 models, im starting off with four models and i´ll get 3 to 4 models at a time, with me focusing on 1 model at a Time, sculpting, Retopo, Texture and rig one before moveing onto another model

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Today i wanted to end off 2024 with a Bang and got the Four first models done(Akio, Alex, Conner and Leo the Lythonax) as well as sketech out the diplodocus adult model sheet, and i got it done, gonna get Akio´s Sculpt done tomorrow.


i hope once we get the first models done, i might make a Teaser animation for Jurasica safari park, those first been Alex, Conner and Akio, now 2024 might not have ended up as i hope it did BUT! i think i did figure out some good things as far as my skills go and of course i have improved as an artist, so let´s Hope for the best next year as i FINALLY Get Jurassica Safari Park Just another day done, 3rd time´s the charm.

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Happy new year everyone and wish me good luck for next year.


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Posted by Yokomation - December 29th, 2024


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OK So, as far as the Hornmoth is like doing right now, i´d Say he is looking pretty good, tho i do think it might had been better had i done the smaller Scales at the textureing phase, like when i was gonna do them as a bump map but that´s besides the piont.


however something did hit me right now read it here but in short, i was starting to wonder if i should Start on a whole new model and with it begin on Jurassica Safari Park, the main Reason been i think i should Also start to Blockout the specular, roughness, metalness and subsurface scattering on my models too IF i do the same to colors on the Sculpts i do the Retopo on, as well as block out Colors on the main model(done it on the Hornmoth and Godzilla before)

why not Also do the same for the Spec, Roughness and other such things too, after all i do get the colors ready for anything so would make sense to also have that shit ready for when i do the other stuff, i mean i can already think back to ALL THOSE TIMES where i had to find the right colors for Sub surface scattering or roughness maps and all of that shit...

imagine if i had already done that, imagine the time i would had saved on that OH MY GOSH!

i do hate things like that come at the worst times i can imagine but, hey we´re All Artist and good ideas sometimes come at the worst times. ya know, anyways i´ll get to jurassica´s Script today and try to get that done as much as i want then i can make my final chocie on the Hornmoth´s model, part of me is thinking maybe it was a bit overkill doing a model with UDIMs as my time check model, but that´s just me.

also got Nat, Doily, Kitube, Skittles and Grumpy´s Eyes done sometime ago,

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anyways Jurassica´s Script than we´re good to go for today.


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Posted by Yokomation - December 28th, 2024


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OK so, Got the Colors done, tomorrow i´ll Try to Get the Specular and Roughness maps done here,

I can say it did go well tho i Wish i had done the smaller scales during the Textureing phase now looking at and not during the multires sculpting part, however i can say it makes alot easier and i think i will from now on always bake my Multires Sculpts and use thier textures for the texture pianting phase, works a charm.


still with these i do want to make the confession im still in the Dark on how to Do textureing tho i do got a good mindset over how to blockout them and all, i Think the UDIMS are Starting to make me Regard doing a Hornmoth with this time check,

not to say it´s all doom and gloom,

so far i have figured out that

Sculpting the main model takes me 2 days, same for Retopo, 3 days to do multires too...

also Good news i got a New Script in works for an old Project, will we see it next year?

who knows but for now i Don´t Want to Give away TOO MUCH, might help take away pressure should i Go full on aheads on it ya know. anyways wanna leave you with this and than we´ll see where Tomorrow gose.

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Posted by Yokomation - December 27th, 2024


Base sculpt took me 1 to 2 days

Retopo took me took me 1 to 2 days

Multires Sculpting was 2 to 3 days

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Not bad timeing, i think i´ll get ready for the Textureing now than we can call it done and i might prepare Eyes for Nat, Doily, Kitube, Skittles and Grumpy, rendered some new bases for them to use,


if i gotta say anything i think i figured out a good style and look for my models as far as the Multires sculpting gose and i´ll likely use it moveing forwards.


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Posted by Yokomation - December 26th, 2024


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getting the multires Sculpting done tomorrow on our Hornmoth, just missing the Feet


speaking of Feet

Let´s Talk VDM´s

VDM is Short for Vector Displacement Maps is something i did give a shot today, mostly for the hornmoth´s eyes

HOWEVER Kinda wish i did use it on the Legs too because well, this too WAAAAY TOO LONG and im not too found of itm looks like someone just draw it on whice is what they were done with useing a mask

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might Give the hornmoth a New Texture bunch in the future,

and for future models i will likely use VDM´s for Scales on the legs and feet,

dud a little bit of Training here today to test out what i can do with it, after 8 tries i think the Resluts are looking Great, gonna prepare a new VDM Blend file after the hornmoth is done and baked tomorrow.

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Posted by Yokomation - December 25th, 2024


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Yeah, now to add in things like scales and Skin wrinkles this is Actaully the 2nd Multires Sculpt im doing today

First one was ok BUT! thought of a better workflow for these models as you can see here

so starting fresh, so let me begin.

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