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Yokomation
Flim maker and 3D animator
(wish you cloud have two aura´s)
Used to be on Youtube, but now im on Newgorunds

Age 26, Male

Vipperødgårds Alle 24

Joined on 6/22/17

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Yokomation's News

Posted by Yokomation - December 31st, 2024


OK so, Yeah scrapped the hornmoth BUT!

thought i would Get Jurassica Safari Park Just another day done, this time (After watching this) i hope i´ll get it done and the best idea i thought of is to Divide and Conquer, with 18 models, im starting off with four models and i´ll get 3 to 4 models at a time, with me focusing on 1 model at a Time, sculpting, Retopo, Texture and rig one before moveing onto another model

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Today i wanted to end off 2024 with a Bang and got the Four first models done(Akio, Alex, Conner and Leo the Lythonax) as well as sketech out the diplodocus adult model sheet, and i got it done, gonna get Akio´s Sculpt done tomorrow.


i hope once we get the first models done, i might make a Teaser animation for Jurasica safari park, those first been Alex, Conner and Akio, now 2024 might not have ended up as i hope it did BUT! i think i did figure out some good things as far as my skills go and of course i have improved as an artist, so let´s Hope for the best next year as i FINALLY Get Jurassica Safari Park Just another day done, 3rd time´s the charm.

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Happy new year everyone and wish me good luck for next year.


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Posted by Yokomation - December 29th, 2024


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OK So, as far as the Hornmoth is like doing right now, i´d Say he is looking pretty good, tho i do think it might had been better had i done the smaller Scales at the textureing phase, like when i was gonna do them as a bump map but that´s besides the piont.


however something did hit me right now read it here but in short, i was starting to wonder if i should Start on a whole new model and with it begin on Jurassica Safari Park, the main Reason been i think i should Also start to Blockout the specular, roughness, metalness and subsurface scattering on my models too IF i do the same to colors on the Sculpts i do the Retopo on, as well as block out Colors on the main model(done it on the Hornmoth and Godzilla before)

why not Also do the same for the Spec, Roughness and other such things too, after all i do get the colors ready for anything so would make sense to also have that shit ready for when i do the other stuff, i mean i can already think back to ALL THOSE TIMES where i had to find the right colors for Sub surface scattering or roughness maps and all of that shit...

imagine if i had already done that, imagine the time i would had saved on that OH MY GOSH!

i do hate things like that come at the worst times i can imagine but, hey we´re All Artist and good ideas sometimes come at the worst times. ya know, anyways i´ll get to jurassica´s Script today and try to get that done as much as i want then i can make my final chocie on the Hornmoth´s model, part of me is thinking maybe it was a bit overkill doing a model with UDIMs as my time check model, but that´s just me.

also got Nat, Doily, Kitube, Skittles and Grumpy´s Eyes done sometime ago,

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anyways Jurassica´s Script than we´re good to go for today.


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Posted by Yokomation - December 28th, 2024


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OK so, Got the Colors done, tomorrow i´ll Try to Get the Specular and Roughness maps done here,

I can say it did go well tho i Wish i had done the smaller scales during the Textureing phase now looking at and not during the multires sculpting part, however i can say it makes alot easier and i think i will from now on always bake my Multires Sculpts and use thier textures for the texture pianting phase, works a charm.


still with these i do want to make the confession im still in the Dark on how to Do textureing tho i do got a good mindset over how to blockout them and all, i Think the UDIMS are Starting to make me Regard doing a Hornmoth with this time check,

not to say it´s all doom and gloom,

so far i have figured out that

Sculpting the main model takes me 2 days, same for Retopo, 3 days to do multires too...

also Good news i got a New Script in works for an old Project, will we see it next year?

who knows but for now i Don´t Want to Give away TOO MUCH, might help take away pressure should i Go full on aheads on it ya know. anyways wanna leave you with this and than we´ll see where Tomorrow gose.

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Posted by Yokomation - December 27th, 2024


Base sculpt took me 1 to 2 days

Retopo took me took me 1 to 2 days

Multires Sculpting was 2 to 3 days

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Not bad timeing, i think i´ll get ready for the Textureing now than we can call it done and i might prepare Eyes for Nat, Doily, Kitube, Skittles and Grumpy, rendered some new bases for them to use,


if i gotta say anything i think i figured out a good style and look for my models as far as the Multires sculpting gose and i´ll likely use it moveing forwards.


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Posted by Yokomation - December 26th, 2024


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getting the multires Sculpting done tomorrow on our Hornmoth, just missing the Feet


speaking of Feet

Let´s Talk VDM´s

VDM is Short for Vector Displacement Maps is something i did give a shot today, mostly for the hornmoth´s eyes

HOWEVER Kinda wish i did use it on the Legs too because well, this too WAAAAY TOO LONG and im not too found of itm looks like someone just draw it on whice is what they were done with useing a mask

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might Give the hornmoth a New Texture bunch in the future,

and for future models i will likely use VDM´s for Scales on the legs and feet,

dud a little bit of Training here today to test out what i can do with it, after 8 tries i think the Resluts are looking Great, gonna prepare a new VDM Blend file after the hornmoth is done and baked tomorrow.

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Posted by Yokomation - December 25th, 2024


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Yeah, now to add in things like scales and Skin wrinkles this is Actaully the 2nd Multires Sculpt im doing today

First one was ok BUT! thought of a better workflow for these models as you can see here

so starting fresh, so let me begin.

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Posted by Yokomation - December 21st, 2024


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Yeah, almost done, right than SOOOOOOOOOOOOOO.

while it is going nicely on sculpting our Dragon here, i also did ask myself why did not not just Do a Quoll Alone model? or something Eaiser right now.SOOOOOOOO(alongside the fact i did go a bit too late to bed in my mind wanna keep that in check) i might not actually do anything else for today and just chill a bit.


PS:

it´s Either What i said about the hornmoth or this short Film that has made me wanna do a Quoll Alone model,

IDK but with the UDIMS i´ll be useing for the hornmoth, i think it´s no wonder why i aksed myself it, but hey gotta Test how fast i Really can do a model, right?


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Posted by Yokomation - December 20th, 2024


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so i did think of a short Animation featureing our hornmoth model that´s comming up

however Rather than just make a soundscape, i thought a Small Storyboard would be a good idea to start from...

a Storyboard that has As a matter of fact resulted in some great news

only done ONE image on it But if you couldn´t tell... she might be back.

iu_1320431_6434868.webp


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Posted by Yokomation - December 20th, 2024


yeah might be for the best,

SO getting a hornmoth done, gonna take the time on the Parts of it and all,

getting Started tomorrow on the model, Wanted to do it today BUT! i think to Really See how Far i can get i think it´s best i do it tomorrow, like Start sculpting it and all.

iu_1320330_6434868.webp


while i would like to Start on Willa Brown and indeed, have got things ready for that, i think not to stress myself out too much i´ll start on ONE Model right now for now and it been a hornmoth kinda helps alot on that, i´ll fully rig, fully Texture, Sculpt Retopo it as knowing i can do it in two days isn´t all half bad,

in edition i´ll also try to get eyes ready for OC Models, got Yoko Ruby´s done, tomorrow it´s likely over to Nat, Doily and Kitube, i might not have made the G.P.N project BUT IT HAS CHANGED ME FOR THE BETTER WHEN I NEEDED IT THE MOST

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Posted by Yokomation - December 19th, 2024


only Took two to three days, nice

all is Setup and Ready for the next bunch of Steps,

Multires Sculpting, Textureing and Basic rigging and weight pianting


also got a basic rig for the texture pianting stage ready, tho now looking at it, i Do kinda wish i had given Godzilla a Redesigin because IDK why but, part of me is starting to dislike the current desigin... either that or maybe the whole Godzilla hype thing is starting to thin out a bit...


it happens ya know and honestly knowing how Quickly i can do sculpts i Guess i can let it pass, knowing i can sculpt characters in less time than i had thought is more than cool to have figured out here

and maybe i should just for now Atleast focus on ONE MODEL and set the amount of Days to see how long it´ll take me to create that one model, knowing the whole two day thing it would be kinda cool to see how fast i can get them done now

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anyways, im going to call it done for today,

was planning to blockout Willa Brown and hercy BUT! knowing how long it´s taken me to retopo Gojira today, i think it´s better if i don´t, however i did make a good base for future Models, also gonna render out Makoto and Naoko in case i DO Scrap this project for now in favor of focusing atleast for now much smaller Scale animations, want to become better but MAYBE this is too much, i have said it alot but might be something to it, what you think?


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