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Yokomation
Flim maker and 3D animator
(wish you cloud have two aura´s)
Used to be on Youtube, but now im on Newgorunds

Age 26, Male

Vipperødgårds Alle 24

Joined on 6/22/17

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Yokomation's News

Posted by Yokomation - September 16th, 2024


didn´t get as much as i hoped it would, saveing leg IK and FK for tomorrow.

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Train´s acting like Shit Today,

so thought i would use time better and do the Storyboarding that i did Today

Started after getting her Leg Tweakers and all of that setup, this way of rigging is still all new to me but hopefully getting a better hang of it when i get to Doily, speaking of,

CASS-O-FLAKES,

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Posted by Yokomation - September 11th, 2024


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YAY, Getting hair Done tomorrow alongside Ears and then finally Her Belt and then i´ll get her Limbs or her face rigging, we´ll see.

Breakdown on HOW i did the Boob setup


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Posted by Yokomation - September 10th, 2024


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Happy to Say it for you all, we got a Google Drev for Our Storyboards now i got it done for the Channel intro, needed two sheets for it but here it is then, might give a Quoll Alone Episode a go, likely the Got milk one, after Doing a Script for it,

not sure WHEN i should Animate the channel intro, before or after Nat, Doily and Kitube are done or somewhere inbetween IDK.

anyways Yoko Ruby´s rigging went as well as it was able to, with new things and stuff i can safely we there is Still a lot to do but i hope to get more used to it as i do models more often.

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Posted by Yokomation - September 9th, 2024


Yoko Ruby´s Almost done, just missing her Complex Rigging, shape keys and some nice animations for her corrective bones as well as her Blinks and all of that and THEN we´re off to Doily, Nat, Kitube and everyone else,


i think Working on her has given me some HUGE Aha momments, even tho i didn´t get Arlo done i think it´s for the better because nailing it with her, Blocking out, Sculpting, Retopo, Multires Sculpting, Textureing, Bakeing grooming, Rigging and all of that on her, get a good style to her done and all of that means i got a good blue print and a good idea on how all my other models has to be done and look.iu_1266618_6434868.webp

getting complex stuff done tomorrow.


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Posted by Yokomation - September 8th, 2024


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OK just missing to do the Refined Weight pianting for Her Fingers and Toes as well as the foot and Hands as whole,

honestly the amount of time taken on it will be worth it considering i´ll very VERY Likely do the same for Doily, Nat, Kitube, Willa Brown, Hercy and all others too as some new Tricks are also gonna be added into this, like as i was doing the Weight pianting i Also Added in some corrective bones in areas like all around her Plevis, knees, and also Added some on her Armpit,

Also i Think i used to Add those in the Past but it wasn´t too good, now tho useing the Transformation constraints or Action constraints(not sure what i´ll use in the end BUT! considering i might be able to Get Futher with it in a more Artisticly pleaseing way, i might honestly use the action constraint) i Got a feeling we might be able to get away with these far better.


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Posted by Yokomation - September 8th, 2024


Gurren Lagann, But haveing Dinosaurs in it, Like Yoko Littner Been on top of a T-Rex where she can aim with her sniper.

Gurren Lagann is cool, Yoko, Kamina and Simon are Cool and Dinosaurs are Cool so,

Why not?

i´ll give it some thought, Draw it then see how Far i´ll take it.


Posted by Yokomation - September 5th, 2024


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got Yoko Ruby´s Hair and Fur on her ears done, also i did plan a Collision thing for her Hair but wasn´t too good however i think it might be Passable due to how Short her Hair is at the back, tho the Hair might not Look Prefect im honestly OK with it, i can always improve in the Future (Even if i do have to Re-Rig it the Hair He He but that´s not for now) and honestly gives kinda of a Charm, even the early CGI Animation from Say the late 90´s to Early 2000´s have a Chame to them and also gives it a good looking style, only need to make it Real enough.


also another Log Line and more improtenly

i Got a Good Template ready for Storyboard drawings, not sure where to do of these when they are done THO a google Doc Folder might not be a bad idea

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Cool Right? anyways Getting her Tail done tomorrow, gotta be all alone from tomorrow up untill Monday,

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Posted by Yokomation - September 4th, 2024


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now to her Hair and Fur and THEN we can get to the Rigging side of things,

ATLAST... here she is... just missing the eyelashes, eyebrrows and her Well, eyes and she is done, Yoko Ruby, the Very VERY first Human OC i have fully Baked useing a Cage... for everything, Eyes tho, well won´t need that, same for eyelashes and eyebrrows, SHIIIIIIT What a Battle it was getting it done but, We did it, Last two bits were rushed a bit BUT Gotta Say it was all worth it in the end as i thinkher Thigh highs and Shoes Turned out better than on ANY OC Before, this year has really been a rollercoaster Ride for me in trems of learning Blender, and now Everything is Comming together thanks to brining back the list agian, all Started with a Timekill Model for Guollgoji, now tho now the Models look even better then ever and i have figured out the best way to do them pre rigging, - Start with a Good Blockout, mostly starting with Head sculpting to Body but what works best is best can do it a million ways - Retopologize the models, Not too high or Too Low but just hit a RIGHT amount of polygons, useing a Subdivision Conut of One for both Viewport and Render - Multires Sculpting, Bringing back the Sculpt details i lost after Retopo the model on layer 3, layer four more details and the final 5th layer, Scales, wrinkles all of those details can be added, depending on WHAT i do, - Textureing, Start out with the Orgnaic parts, Skin, Nails, Teeth and all of that, if they have clothing that´ll be Next and finally eyes, also First i Do the Colors and make sure it Looks the Best it can be before moveing onto the Normal map, Specular And Roughness Map, Subsurface Scattering and Metalness maps, most of the Details might be done via Textureing so do it RIGHT - Grooming is where i Add in the Fur or Feathers to any given OC - once ALL is Done and Said, i can safely Add in a Rig, first off a Basic Rig and once all bones are in place, Doing a Good Weight piant for that character or Creature, once there, TGT Bones and more Complex rigging is up like IK,FK and All of that, also doing Custom bone shapes - FINALLY Adding shape keys and a few Custom animations for things like blinking and We´d have ourselfs a good model Right now as of writting all of this, Yoko Ruby´s on the 4/8 Mark right now, soon time for Doily

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i would had loved to spend a bit more time but, sadly didn´t tho i did learn to us the

Magic Mask in Reslover tho, i used it for Evil

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not sure if i should upload it to YouTube or Nor but let me know, might rename it to Vogon covenant and extend it a bit.

tho don´t Bank on it i mostly prefer to upload my Animations and animated content onto that channel, i used to make YTP´s and stuff but, not anymore.


Posted by Yokomation - September 1st, 2024


OK so, I would Like to ask something old Animators on Newgrounds(or Really People who had animated online for a long time)


for How long has there been 3D Animation on Newgrounds? what was actually the First time someone posted anything animated like Toy Story on the Site here, as a 3D Animator myself i often ask myself about that a few times.


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Posted by Yokomation - September 1st, 2024


DONE ATLAST also just as i was about to Set up her Textures for the bakeing, i found out i had forgotten about the normal/Bump mapping XD shouldn´t happen agian, anyways with that out of the way, i think i wanna take a little break before i Begin to Blockout Doily´s Head and Neck, as well as write down my idea´s as log lines there is just something... GREAT about having this much control over how i Do the textureing now NGL, thank GOD i came to my sense and found a good way to plan it out and After Cleaning my laptop things have gotten pretty smoothly and NGL im SOOOOOOOOOO FUCKING HYPED to Get started on Doily, Nat, Kitube, Willa Brown, Hercy, ok all the other models as im writting this and i can already imagine the first video Yoko Ruby´s Featureing and how Cool she´ll look, as im gonna embrace the Whole Pixarmie Art Style and actually Do a Few Anime tropes in CGI. feel like i have had a bit of a Struggleing with the whole Textureing side of things tho now things are improveing tho, should be careful Becasue i never know. ANYWAYS let´s Prep her up for tomorrow´s textureing work. 2/4´s ways into this.

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on the Subject of Artstyle and CGI, honestly i Feel like you should only get as realistic as the Art style Requires it to be and how much one should be willing to make it look, with Animation one can do whatever in whatever way you want it and This. i Mean Who cares if you Call it Anime or a Cartoon, It´s Still Animation, right?


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