now to her Hair and Fur and THEN we can get to the Rigging side of things,
ATLAST... here she is... just missing the eyelashes, eyebrrows and her Well, eyes and she is done, Yoko Ruby, the Very VERY first Human OC i have fully Baked useing a Cage... for everything, Eyes tho, well won´t need that, same for eyelashes and eyebrrows, SHIIIIIIT What a Battle it was getting it done but, We did it, Last two bits were rushed a bit BUT Gotta Say it was all worth it in the end as i thinkher Thigh highs and Shoes Turned out better than on ANY OC Before, this year has really been a rollercoaster Ride for me in trems of learning Blender, and now Everything is Comming together thanks to brining back the list agian, all Started with a Timekill Model for Guollgoji, now tho now the Models look even better then ever and i have figured out the best way to do them pre rigging, - Start with a Good Blockout, mostly starting with Head sculpting to Body but what works best is best can do it a million ways - Retopologize the models, Not too high or Too Low but just hit a RIGHT amount of polygons, useing a Subdivision Conut of One for both Viewport and Render - Multires Sculpting, Bringing back the Sculpt details i lost after Retopo the model on layer 3, layer four more details and the final 5th layer, Scales, wrinkles all of those details can be added, depending on WHAT i do, - Textureing, Start out with the Orgnaic parts, Skin, Nails, Teeth and all of that, if they have clothing that´ll be Next and finally eyes, also First i Do the Colors and make sure it Looks the Best it can be before moveing onto the Normal map, Specular And Roughness Map, Subsurface Scattering and Metalness maps, most of the Details might be done via Textureing so do it RIGHT - Grooming is where i Add in the Fur or Feathers to any given OC - once ALL is Done and Said, i can safely Add in a Rig, first off a Basic Rig and once all bones are in place, Doing a Good Weight piant for that character or Creature, once there, TGT Bones and more Complex rigging is up like IK,FK and All of that, also doing Custom bone shapes - FINALLY Adding shape keys and a few Custom animations for things like blinking and We´d have ourselfs a good model Right now as of writting all of this, Yoko Ruby´s on the 4/8 Mark right now, soon time for Doily
i would had loved to spend a bit more time but, sadly didn´t tho i did learn to us the
Magic Mask in Reslover tho, i used it for Evil
not sure if i should upload it to YouTube or Nor but let me know, might rename it to Vogon covenant and extend it a bit.
tho don´t Bank on it i mostly prefer to upload my Animations and animated content onto that channel, i used to make YTP´s and stuff but, not anymore.